Welcome back to our programming tutorial using the Arduino IDE. Today we will explain how to build a library with the Arduino IDE.
You can take a look at the previous chapters of the course here:
- Arduino IDE: how to install a library #10.1
- Arduino IDE: what’s in a library #10
- Arduino IDE: functions and RGB LEDs at work #9.1
- Arduino IDE: knowing and using functions #9
- Arduino IDE: composing songs with an array #8.1
- Arduino IDE: what is an array or a vector #8
- Arduino IDE: RGB LED, for, while, do while loops #7
- Arduino IDE: for loops against while / do while #6
- Arduino IDE: while and do while loops #5
- Arduino IDE: turn on LEDs using a button (if) #4.1
- Arduino IDE: the conditional construction IF #4
- Arduino IDE: arithmetic and logical operators #3
- Arduino IDE: variables, constants and macros #2
- How can I use Arduino IDE to write a program? #1
- Arduino IDE: what it is and how it works #0
In the previous article, the operation and implementation of a library was exposed. In this article we will show the procedure to create a new library.
The Code :: Block IDE is used to create the library. To download it click here. The IDE reqauires a manual installation.
STEP 1
The first step is of course to open Code :: Block. Once opened, create a new file (CTRL + SHIFT + N). If you use WIndows, the file should be saved in the folder C: \ documents \ Arduino \ libraries with the extension .h.
STEP 2
The next step consists in writing the code. To better understand this functionality, in this article we will start with something simple: we will declare the distinct frequencies with which the corresponding notes are associated, so as to compose a song without too much difficulty.
STEP 3
The library will contains the following declarations:
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/************************************************* * Definizione note alle corrispettive freq. *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 |
Once the code is complete, just save it.
STEP 4
In order to verify the actual functioning, open Arduino IDE. In this specific case, to examine the correct functioning, a sketch will be reported concerning the composition of a song.
The code is as follows:
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#include "pitches.h" // library header inclusion const int buzzer = 10; const int wait = 10; const float songspeed = 1.5; // the "speed" of the song //The 0 value (0 Hz) means "no sound". int notes[] = { NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0, NOTE_A4, NOTE_G4, NOTE_A4, 0, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0, NOTE_A4, NOTE_G4, NOTE_A4, 0, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0, NOTE_A4, NOTE_C5, NOTE_D5, NOTE_D5, 0, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_F5, 0, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_A4, 0, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_D5, NOTE_E5, NOTE_A4, 0, NOTE_A4, NOTE_C5, NOTE_B4, NOTE_B4, 0, NOTE_C5, NOTE_A4, NOTE_B4, 0, NOTE_A4, NOTE_A4, //Repeat of first part NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0, NOTE_A4, NOTE_G4, NOTE_A4, 0, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_C5, NOTE_D5, NOTE_B4, NOTE_B4, 0, NOTE_A4, NOTE_G4, NOTE_A4, 0, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, 0, NOTE_A4, NOTE_C5, NOTE_D5, NOTE_D5, 0, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_F5, 0, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_A4, 0, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, 0, NOTE_D5, NOTE_E5, NOTE_A4, 0, NOTE_A4, NOTE_C5, NOTE_B4, NOTE_B4, 0, NOTE_C5, NOTE_A4, NOTE_B4, 0, //End of Repeat NOTE_E5, 0, 0, NOTE_F5, 0, 0, NOTE_E5, NOTE_E5, 0, NOTE_G5, 0, NOTE_E5, NOTE_D5, 0, 0, NOTE_D5, 0, 0, NOTE_C5, 0, 0, NOTE_B4, NOTE_C5, 0, NOTE_B4, 0, NOTE_A4, NOTE_E5, 0, 0, NOTE_F5, 0, 0, NOTE_E5, NOTE_E5, 0, NOTE_G5, 0, NOTE_E5, NOTE_D5, 0, 0, NOTE_D5, 0, 0, NOTE_C5, 0, 0, NOTE_B4, NOTE_C5, 0, NOTE_B4, 0, NOTE_A4 }; // time interval / notes vector int duration[] = { 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 375, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 375, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 125, 250, 125, 125, 125, 250, 125, 125, 250, 125, 250, 125, 125, 125, 250, 125, 125, 125, 125, 375, 375, 250, 125, //Rpeat of First Part 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 375, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 375, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 250, 125, 125, 125, 125, 125, 250, 125, 125, 125, 250, 125, 125, 250, 125, 250, 125, 125, 125, 250, 125, 125, 125, 125, 375, 375, //End of Repeat 250, 125, 375, 250, 125, 375, 125, 125, 125, 125, 125, 125, 125, 125, 375, 250, 125, 375, 250, 125, 375, 125, 125, 125, 125, 125, 500, 250, 125, 375, 250, 125, 375, 125, 125, 125, 125, 125, 125, 125, 125, 375, 250, 125, 375, 250, 125, 375, 125, 125, 125, 125, 125, 500 }; void setup() { } // tone() is the function tha generates the sound, and uses three parameters: // - the pin connected to the buzzer // - the note[] vector and its frequencies // - the duration of the tone void loop() { for (int i=0;i<203;i++){ int wait = duration[i] * songspeed; tone(buzzer,notes[i],wait); delay(wait); } } |
The library in question is called with the #include “pitches.h” statement. Everything inside the library can be used in the Arduino IDE code.
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